AAC free leak nulled
What is AAC
AAC is a powerful anti-cheat plugin for Minecraft servers. You can evaluate its capabilities at the official test server:
test.kons.co
It features 7 broad checks which collectively cover a wide variety of cheat modules.
Note that AAC does not feature specific checks for inventory-related cheats or walking speed scaffolds. You may wish to consider the open-source AACAdditionPro for those and other niche checks. AACAdditionPro is not affiliated with AAC.
AAC does not check players that are flying, in creative or spectator mode, or that are connected via GeyserMC.
Why AAC
AAC is fast
AAC has phenomenal performance. On this server with 140-150 players, AAC uses less than 4% of the tick, and less than 2ms in total, equivalent to less than 0.03%/tick per player.
AAC is asynchronous by design, performing the majority of its work at the packet level rather than on the main server thread. It has undergone extensive internal optimisation and is incredibly lightweight as a result. It achieves its performance despite still analysing every single movement, interaction and attack that occurs on your server.
AAC is easy to use
AAC does away with cryptic check names, abbreviations and incomprehensible numbers. Instead, we have the AAC Player Analysis.
Spammy violation messages are replaced by a clear explanation of what AAC knows about a given player which requires no specialist knowledge to understand. The detail is still available for those who want it, and can be seen in /aac debug or by hovering over entries in a player analysis.
AAC works out of the box, with a lenient default config that's designed for maximum stability. Alerts are short and unintrusive, and you can ask to be shown fewer alerts, or turn them off entirely and allow AAC to automatically handle cheating players.
AAC is automated
Many of AAC's checks can automatically prevent cheaters from impacting your server - this is called mitigation. For example:
This process works silently in the background, has lag compensation built in and generous buffers by default to minimise the effect on legitimate players.
AAC can also execute commands when it is more certain that a player is cheating. These are called actions and are completely configurable. You can combine any set of features into a threshold group, and configure arbitrary commands to execute when their combined score reaches a certain value. By default, AAC's threshold groups:
It's easy to disable actions and mitigation, or to make them more strict or more lenient in the configuration file.
AAC is intelligent
AAC takes many factors into account when analysing each player. It knows that new players are more likely to cheat than established players, and that a frequently changing remote address can indicate a compromised account. It automatically excludes Bedrock players connected through GeyserMC from checking, and understands differences between Minecraft client versions connected through ViaVersion or ProtocolSupport. Player analyses are generated by aggregating data from all of AAC's features and provide a realistic summary of their likelihood of cheating.
Compatibility
AAC is designed to be broadly compatible. However, AAC may be incompatible with any plugins that might interfere with packet/event listeners or make players appear as if they are cheating. For example:
AAC is tested on Spigot and Paper. Other forks may be compatible, though we cannot test or guarantee this. In particular, any server forks that change NMS mappings, bounding boxes or packet handling may be incompatible.
AAC is tested and known to be compatible with:
Many plugins can be made compatible with AAC with relatively little effort:
Usage
AAC will work to detect and mitigate cheating automatically without user intervention.
If you're interested in finding suspicious players, run /aac status and try clicking any names highlighted in yellow or red.
An AAC alert looks like this:
Code (Text):
AAC player - Spectate
You can click on the player name for more information or on 'Spectate' to teleport to them.
Installation
Multiversion servers
Bungeecord
Permissions and Commands
AAC provides the following permissions and commands.
aac.bypass
Allows a player to completely bypass all of AAC's checks. This permission is checked on join - adding or removing it has no effect for a player that is already online.
aac.status
Gives access to /aac status. Can be executed alone for a list of all online players, colour coded and sorted by analysis score. Can be executed with a player argument for a detailed analysis of the player's actions to date.
aac.exempt
Gives access to /aac exempt, which can be used to temporarily allow a player to bypass AAC's checks. Exemptions applied by this command can be toggled at any time, persist between logins and across multiple backend servers, provided that they are connected to the same database.
aac.spectate
Gives access to /aac spectate (alias /aac spec). This teleports a staff member to a target player, optionally setting their gamemode or executing other arbitrary comamnds (such as vanish). Running the command without a player argument will teleport the staff member back to where they were before spectating.
aac.sudo
Gives access to /aac sudo, which forces the given player to execute a given command. This command is generally not needed by staff and facilitates various things in the config file (such as making a staff member run /vanish before spectating a player)
aac.reset
Gives access to /aac reset, which purges database entries for the given player. This effectively resets AAC's analysis of that player. Useful for testing purposes.
aac.check
Gives access to /aac check, which forces AAC to immediately analyse a player. Normally, AAC will periodically analyse players on the server as necessary. This command can be useful if you have a large number of players online and you need more information on a specific player.
aac.alerts
Allows a player to view alerts from AAC, and also gives access to /aac alerts. This command can be used to set your alert level to normal, reduced, or off. Running the command with no arguments will print your current alert level. In reduced alerts mode, only red level alerts will be shown.
AAC will broadcast an alert if a player's analysis score exceeds yellow_score or red_score in config.yml. The alert will not be broadcast again unless this categorisation changes.
aac.debug
Gives access to /aac debug. When run without arguments, this command prints detailed information about AAC's detections relating to every player on the server. This can be reduced to specific players by specifying player names. Debug can be toggled by running the same command again. A video with debug enabled, or at minimum a log from debug in the console, is crucial for bug reporting.
aac.reload
Gives access to /aac reload, which reloads AAC's checks and configuration file. This also resets the database connection, invalidates internal caches and resets internal data for every player and entity on the server.
The API and its version is only updated when the API changes.-
ToS
By downloading the plugin, you agree to the following:
Reviews
Please do not use the reviews section for support requests or bug reports - instead use the listed methods at the top of this overview.[/B]
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